General

1 More Jam, and Many More to Come

Wow, I haven’t posted in a while. Sorry about that.

Since last time, I entered another game jam, because I was curious about the engine we had to make our entries with. It’s good for narrative-style (read: walking simulator) games…and honestly, that’s all that it’s really good for. Adding any sort of basic gameplay mechanics you’d see in other games is quite difficult, since you’d have to edit the engine’s source to add new features. Simply put: it’s a very limited (and limiting) engine, and it’s not for me–but it’d be great for people who intend to make narrative games without coding of any sort.

With that said, I’ve decided to go back to doing game jams again, but I’m making sure to only enter ones that are two weeks long or less (preferably less). I find that when I enter game jams that last like a month or longer, I get really burnt out and lazy, just like with my non-jam games. I’m also making sure that I get my entries done within the allotted time, because I HATE ending up spending 90 years post-jam to finish it.

Aside from jams, I started several new game projects; unfortunately, I’m suffering from Game Dev Procrastination Syndrome where none of these games will ever be finished in the near future. Hopefully, I don’t end up completely abandoning them.

I also read up on some game development books, just so I’m not always working with absolutely no knowledge of basic game design principles in mind. I did, however, mention that I would retire Construct Classic – and I did. I’m now using a combination of Clickteam Fusion 2.5, Construct 2, GameMaker Studio, TyrannoBuilder, and RPG Maker MV (also VX Ace, XP, 2003 and 2000). I ditched Unity because I don’t know how to make 3D models, and I’m not willing to spend several months learning how to at the moment. I already know how to use quite a few other engines, and I’m not really interested in 3D. Much of the point of using Unity is to make 3D games, and I’d rather use the other mentioned engines for 2D games over Unity, because they’re actually designed for it.

Well, that’s all I’ve got to say for now. Here’s hoping for a good 2018!

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